wynn: (| the news of holy war & holy need)
[personal profile] wynn
 
Magic Weapons 101

To purchase a weapon, please comment first to tell me what weapon you are having enchanted, what bonus it already has (if any), and what you would like to add to it. I will respond with an XP quote for the final price, and then you may confirm purchase.



On a basic level, a magical weapon is a regular weapon that has been enchanted by a magic user to strike more truly and deliver more damage.

Enhancement Bonus:

Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat.

Example:
Knights receive an Excalibur pistol standard-issue during their equipment training. All of these weapons are enchanted by the Dragon's Fire to be +1 weapons, meaning that in combat, someone who normally has a +4 to their ranged attacks has a +5, and the weapon deals 2d6+1 dmg instead of the standard 2d6.

Special Abilities:

Some magic weapons have special abilities. In order to buy a special ability for a weapon, it must also already have at least a +1 enhancement bonus. Special abilities each have a 'cost' that rates their power. A weapon's enhancement bonus plus its total 'cost' of special abilities may not exceed 10.

Example:
Damon has a +4 longsword, which he adds the dancing special ability to. Dancing has a cost of 4. The weapon's total bonus is now considered to be 8. This does not mean you get a +8 to attacks and damage - only the +4, and then the benefits of the dancing ability. If Damon wanted to further upgrade his sword, he only has a cost of 2 left to play with - he could not, for example, add vorpal to the sword as well, as it has a cost of 5. He could make it holy, however, as the cost is merely 2.

Some magic weapons deal additional dice of damage. Unlike other modifiers to damage, additional dice of damage are not multiplied when the attacker scores a critical hit.

Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action).


The Magic Weapon Shop

Buying an enhancement for a weapon is very easy. Simply consult the chart below to see how much it would cost to put the relevant bonus on a single weapon.

If a weapon already has a bonus (such as the Excalibur pistol), subtract the difference between the new bonus desired, and the bonus already on the weapon. Example: Making a +1 Excalibur pistol into a +3 weapon will cost 16,000XP.

Enhancement Bonuses
+12,000 XP
+28,000 XP
+318,000 XP
+432,000 XP
+550,000 XP

 
Once you have at least a +1 on a weapon, you may purchase a special ability for it. Each special ability has a cost. In order to determine the XP price of adding an ability, determine what the weapon's total bonus will be with the new ability:

any enhancement bonus it has + the listed cost of the special ability being added + the cost of any special abilities it may already have = total weapon bonus

Consult the chart below to see what the XP cost would be for the weapon and then subtract the cost of wherever the weapon sat on the chart before adding this new ability.
Special Ability Pricing
+12,000 XP
+28,000 XP
+318,000 XP
+432,000 XP
+550,000 XP
+672,000 XP
+798,000 XP
+8128,000 XP
+9162,000 XP
+10200,000 XP


Example:

Revisiting Damon's longsword - his weapon is a +4 to begin with. He would like to purchase the dancing special ability for it. Dancing has a cost of 4, which will bring his weapon's total cost to 8. A +8 weapon costs 128,000 XP according to the cart... but he subtracts 32,000 XP from that, because it was already a +4 weapon to begin with. His final price is 96,000 XP to make his weapon dancing.

A scant few special abilities have a fixed XP cost, meaning you can bypass all that complicated math stuff and pay a flat XP price to add them to your weapon, no matter what the bonus on it already is. The granted weapon cost bonus is included in a separate column only because it still must abide by the 'no more than a total weapon bonus of 10' rule.

Special Abilities with a Fixed XP Cost
Special AbilityDescriptionXP CostWeapon Bonus
ImperviousWarded from damage and decay3,000 XP+1
GlameredCan change appearance4,000 XP+1
TransformativeBecome another
similar melee weapon
10,000 XP+5
DuelingImprove Init, disarm, and feint with dueling type weapon14,000 XP+5
Adaptive (Ranged)Bow that responds to the Strength of its wielder1,000 XP+1

All other special abilities have their XP cost determined as above, by subtracting the new total enhancement bonus' XP cost from the XP cost of however many enhancement bonuses it started with.

+1 Weapon Special Abilities
Special AbilityDescriptionEnhancement Bonus
AllyingTransfer enhancement bonus to an ally+1
BaneExcels against certain foes+1
BenevolentIncreases aid another checks+1
CalledCan be teleported to the wielder's hand+1
ConductiveChannels touch spells+1
CorrosiveAttacks add acid damage+1
CounteringImproves disarm and sunder attempts+1
CourageousFortifies wielder's courage & morale+1
CruelSickens fearful creatures+1
CrazedPuts wielder in a rage+1
DeadlyMakes a nonlethal weapon lethal+1
DefendingIncreases wielder's defense+1
DispellingCan cast dispel magic+1
FlamingBecomes sheathed in fire+1
FrostBecomes sheathed in ice+1
FuriousBecomes more effective when raging+1
Ghost TouchDeals normal dmg vs incorporeal creatures+1
GroundingEffective against air & electricity+1
GuardianProvides bonus to saving throws+1
HarmonizingImproves Perform checks+1
HeartseekerIgnores miss chance+1
HunstmanHelps locate and capture quarry+1
ImpactDoubles threat range on a bludgeoning weapon+1
KeenDoubles threat range on piercing or slashing weapon+1
Ki FocusUse ki attacks through weapon+1
LimningOutlines creature in faerie fire+1
MenacingIncreases flanking bonus+1
MercifulDeals extra nonlethal damage+1
Mighty CleavingMake one additional cleave attempt+1
MimeticGrants energy resistance+1
NeutralizingEffective against acid and earth+1
OminousWeapons has intimidating effects+1
PlanarEffective against extraplanar creatures+1
QuenchingExtinguishes fire+1
SeaborneFunctions easily in water+1
ShockDeals electricity damage+1
Spell StoringStores spells...+1
ThawingEffective against cold+1
ThrowingGains range increment+1
ThunderingThunders and deals sonic damage+1
ViperTransforms into a viper+1
ViciousDoes extra damage to foe and wielder+1

+2 Weapon Special Abilities
Special AbilityDescriptionEnhancement Bonus
AdvancingTake extra 5 foot step after attack+2
AnarchicInfused with the power of chaos+2
AnchoringPins a target in place+2
Axiomatic Infused with the power of law+2
Corrosive BurstExplodes with searing acid+2
DefiantHelps wielder stay alive+2
Dispelling BurstCan cast greater dispel magic+2
DisruptionDestroys undead creatures+2
Flaming BurstExplodes with flame+2
FurybornChannels anger at foes+2
GloriousGlows with dazzling light+2
HolyImbued with holy power+2
Icy BurstExplodes with frost+2
IgnitingCauses foes to catch fire+2
InvigoratingInvigorates wielder after killing foes+2
LifesurgeBoosts and sustains life energy+2
NegatingNullifies some damage reduction+2
Shocking BurstExplodes with electricity+2
UnholyImbued with unholy power+2
WoundingCauses foes to bleed+2


+3 Weapon Special Abilities
Special AbilityDescriptionEnhancement bonus
NullifyingSuppresses a creature's Spell Resistance+3
Spell StealingSiphon protective magic from a foe+3
SpeedGrants an extra attack+3
CloutingDrive targets back+3
Elemental AuraDeal extra elemental damage+3
ForceEmits a magical beam of force+3
Prismatic BurstCasts prismatic spray on foes+3
SplittingRanged attacks split into two bullets/arrows+3
StalactiteCan turn target into stone+3
WeakeningDeals strength damage to foes+3
   
   


+4 or +5 Weapon Special Abilities
Special AbilityDescriptionEnhancement Bonus
Brilliant EnergyPartly light; attacks against touch AC+4
DancingCan be loosed to attack on its own+4
SuppressingCompletely suppress Spell Resistance+5
   




(no subject)

Date: 2015-07-27 11:09 pm (UTC)
graveflowers: (Ω you're dumb.)
From: [personal profile] graveflowers
I'd like to make Vi's bow a Ghost Touch weapon. It doesn't have a bonus yet, though, so I would have to get it enhanced to +1 first, I believe? I'd also like to make it Impervious so it can last another 3000 years and she can give it to Lucia. :)

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From: [personal profile] graveflowers - Date: 2015-07-30 02:15 am (UTC) - Expand

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From: [personal profile] graveflowers - Date: 2015-07-30 02:17 am (UTC) - Expand
immuno: (don't be so pathetic.)
From: [personal profile] immuno
For Buffy:
If I enchant gauntlets for her, will she be able to apply all her unarmed attack bonuses to them? The SRD says they count as unarmed attacks, and that's been my hesitation in buying her magic weapons because her unarmed bonuses far exceed whatever an actual armed bonus would be. So I just wanna check.

If so, I'm interested in +2 Holy (+2) Impact (+1) Gauntlets. Also not sure if it'd be both gauntlets (important for if I do two-handed/off-hand stuff), or if I'd have to buy two of the same weapon for that.
For Skye:
Can knights get two excalibur pistols checked out to them? I'd like to have Skye dual-wield, but I wasn't sure.

+2 Speed (+3) Excalibur
+2 Radiant Holding (+3) Excalibur

For Alanna:
I said she came in with Duke Roger's sword and the broken fragments of Lightning, and we never worked out what their stats were. :x But I was looking at special ability stuff and it looks like this would work best, if only "crazed" could function as "must make a will save of like DC 18 to not go into rage when wielding this." And something about non-spellcasters not being able to touch it without suffering ability damage idk. Kicks feet.

Anyway idk if you want to make me pay for it but here's what I thought would work: +2 Crazed (+1) Axiomatic (+2) Sword.

Also wanna figure out if maybe she could somehow merge it with the pieces of Lightning, her other sword, like she did in canon somehow, like should I be taking ranks in some specific skill for that, etc.?

Ideally, Lightning is probably most similar to a +2 Nullifying (+3) Holy (+2) Sword, it's just broken and she uses like a magical ritual to use Duke Roger's sword to repair it in canon idk.

I JUST WOULD really like to start digging into her Duke Roger stuff that I wanted to and have those memories start coming back like I planned because a lot of her distaste for magic is wrapped up in that, and until I start playing with it I feel like she's stagnant idk. :c So dropping this comment so we can slowly start discussing.

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Date: 2015-08-16 07:28 pm (UTC)
icouldbe_bess: (fearful)
From: [personal profile] icouldbe_bess
Heyo! I'd like to give Alice's chain the shock ability! It's not a magic weapon yet, so I'll have to buy the +1 enhancement first and then the +1 shock. :D

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From: [personal profile] bittersweeter - Date: 2015-08-20 08:13 pm (UTC) - Expand

(no subject)

Date: 2015-08-20 08:51 pm (UTC)
nothingsodivine: (why should we blaze a trail)
From: [personal profile] nothingsodivine
DES

I'm gonna go whole hog and make Des's bayonet a +5 magical weapon (it's already a +2 and has a +2 enhancement, which brings its total cost to 9, meaning... yeah.)

PAIGE

I would like to buy a +2 enhancement for Paige's whip (it currently has no magical properties), and make it holy.

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From: [personal profile] nothingsodivine - Date: 2015-08-21 05:44 pm (UTC) - Expand

no seriously, i'm sorry i keep editing!

Date: 2015-08-21 06:45 am (UTC)
bittersweeter: (♔ smug)
From: [personal profile] bittersweeter
okay more things. shhhh, i don't have a problem. how much would it cost to enhance:

1. vi's non-magic sword to +1 glorious and holy?

2. gus' non-magic quarterstaff to +2 spell storing? follow up question, does the stored spell count against the number of prepared spells he has per day or can it be assumed, time allowing, that he stored it before sleeping? ALSO if i make it thundering, would it be able to thunder (without damage) for like... effect?

3. thea's non-magic katana to +1 keen?

ALSO 4. if ella wielded a weapon enchanted with disruption, would it hurt her too?
Edited (omg i'm so sorry, i just have a lot of questions!) Date: 2015-08-21 11:44 pm (UTC)

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I'M SORRY I KEEP EDITING

Date: 2015-08-21 07:32 pm (UTC)
nothingsodivine: (which do you prefer?)
From: [personal profile] nothingsodivine
OKAY. I DON'T HAVE THE XP FOR ANY OF THIS RIGHT NOW, but for the record, how much would it cost to enhance the following:

1. Des's +2 bayonet to be a frost weapon.

2. Kyomi's non-magic rapier to be +1 flaming burst weapon.
Edited Date: 2015-08-21 07:38 pm (UTC)

CONFIRMED BUYING FOR PAIGE AND DES

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Date: 2015-08-23 12:56 pm (UTC)
gwenbloodycooper: (Smiling with teeth)
From: [personal profile] gwenbloodycooper
Okay here goes... Part query part purchase? So these are the stats that you came up with for Rose and Dimitri's stakes.

Silver Stake
Melee Weapon (Counts as Unarmed)
+1 to atk/dmg
Does 1d6 penetration
Crit 19-20 x2.

Their stakes in Canon are imbued with magic that effectively makes them Holy but I don't think we ever actually did that? I know it came up when she was fighting ghosts but I think it was in more of a - yes her stake can damage these things because it's a magic weapon but nothing more. IE here.

Basically I'm asking; Is it already supposed to be Holy and is therefore a +3 weapon OR, is it a +1 weapon and if I want to make Holy, I can do so now.

Either way, final result I'm looking for is for her Stake to have Holy (+2) and Impervious (+1). I'm probably just over-complicating things.

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Date: 2015-09-18 10:40 pm (UTC)
bittersweeter: (♔ bisou)
From: [personal profile] bittersweeter
yo! how much would it cost to make lila's excalibur into an anarchic weapon? (i tried to do the math and it made me cry a little, i'm so dumb.)

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From: [personal profile] bittersweeter - Date: 2015-10-26 02:56 am (UTC) - Expand

magic weapons questions }

Date: 2015-09-28 02:07 pm (UTC)
killmypatience: (and you'll know)
From: [personal profile] killmypatience
Writing these all up at once and breaking them down by character. I'm only looking at pricing right now, not to buy, so we'll see what happens, and mostly asking questions to make sure I understand it right.

Also just FYI for your reference the following links are bad: Crazed, Elemental Aura

DAVID:
Galahad's Sword: I'd like to at some point make it Impervious (+1) Merciful (+1) and Holy (+2). That plus the +1 Enhancement bonus makes it +5 total meaning 50K? Did I do that right?


FELICITY:
For "Glamered," does that mean that if they put it on Excalibur it could be transformed into an object that will make it easier to sneak past metal detectors and stuff? Or like make it look a non-lethal metal object instead of a gun?


KATE:
Can Frost and subsequently Icy Burst be added to a gun, or is it specifically for melee weapons/arrows?
Edited Date: 2016-03-05 08:46 pm (UTC)

(no subject)

From: [personal profile] supertardiness - Date: 2016-03-25 01:58 am (UTC) - Expand

magic weapons purchase }

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Re: magic weapons purchase }

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i'm back, surprise, i'm just obsessed

Date: 2015-11-08 01:55 am (UTC)
bittersweeter: (♔ gaaaaaaaaaaaaaaaaaaaaay)
From: [personal profile] bittersweeter
i'd like to make both of abigail's daggers into keen weapons. neither are magical so they'll need the +1 bonus first soooooo i believe that would be 8k for a +1 keen dagger times two so 16k total for both???? correct me if i'm wrong. :)

(no subject)

Date: 2015-12-20 03:29 am (UTC)
daredtobelieve: (Default)
From: [personal profile] daredtobelieve
Maybe?? Spends xp?? Mulling over some options since i have xp for days. If you don't mind telling me what these cost bc i'm terribad at magic weapon math as we've seen live in skype sessions tbh.

For Thoster I would like to make his morningstar thundering(+1) and impact(+1)

For Faye can her excaliber have Flaming(+1)? Does the flaming enchantment work for guns like that? If so, maybe also Igniting(+2)??

The silver short sword Willow used in Barovia, can we make that keen(+1) and holy(+2)?

Spell Storing(+1) for a bat for Stiles

Annnd some handwraps for Clark that are Merciful(+1)

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(no subject)

Date: 2016-01-04 03:54 am (UTC)
graveflowers: (Ω hanging)
From: [personal profile] graveflowers
hello friend

how much would it be to make thea's +1 keen katana also crazed?

and how much would it be to make abigail's +1 keen knife also a heartseeker knife?

ALSO how much to make vi's +1 ghost touch impervious bow also holy?

ALSO AGAIN (i'm sorry) ella got the tomb guard in egypt and idk if she can use it because she's undead now so it might be pointless? but if not could it be applied to her dagger and how much would it cost? and if it would be useless for her, then... she gave it to hasmed because she doesn't want it.
Edited Date: 2016-01-08 07:56 pm (UTC)

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nothingsodivine: (made a dead man's money)
From: [personal profile] nothingsodivine
Buying Impervious for Des's bayonet, Des's gun, Paige's whip, and Kyomi's rapier.

Because man if you're gonna spend that much dollar monies on them, they better be impervious.

So that's 12,000 for all that shiznit.

Krav Maga Fistwraps

Date: 2016-01-19 03:58 am (UTC)
isisagent: (Default)
From: [personal profile] isisagent
Archer wants to get some fist-wraps for his Krav Maga melee badassery.

I think I want them to be +2, with Flaming and Impact (Both +!'s) So... +4 total on gloves == 64k xp? (like amulet of mighty fists?)
Edited Date: 2016-01-19 04:09 am (UTC)

(no subject)

Date: 2016-04-16 08:09 pm (UTC)
lowvi: (i probably shouldn't brag but dag)
From: [personal profile] lowvi
Question! Would there be some sort of penalty/save for Spike to have flaming or holy hand wraps? It sounds like a terrible idea, but I like the thought of it.

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Date: 2016-06-18 04:32 am (UTC)
inacup: (Default)
From: [personal profile] inacup
plz tak my money to make Jade's knife +1 magical beast bane. I'm terribad at magical item math though...

(no subject)

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(no subject)

Date: 2017-10-05 09:18 pm (UTC)
doubletake: (Default)
From: [personal profile] doubletake
How much would it cost to add Keen, Holy and Ghost Touch to Sam's normal +1 Excalibur pistol?

(no subject)

From: [personal profile] familybusiness - Date: 2017-10-06 02:49 am (UTC) - Expand

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Date: 2017-10-05 09:37 pm (UTC)
highlyemotional: (☁ elucidate)
From: [personal profile] highlyemotional
this is the stupidest question you will ever have to answer but: can enhancements be applied to... fangs? i assume that since it's a body part it would be like buffy's fists and she would need some kind of magic grill?

yep.

(no subject)

From: [personal profile] perambulate - Date: 2017-10-06 02:44 am (UTC) - Expand

(no subject)

Date: 2017-10-05 10:10 pm (UTC)
graveflowers: (Ω not impressed.)
From: [personal profile] graveflowers
i would like to add called and planar to vi's bow, which is currently at +5 total so this will bring it up to +7 for 48k

(no subject)

Date: 2017-10-06 03:11 am (UTC)
nothingsodivine: (jumped from the fire and into the pan)
From: [personal profile] nothingsodivine
I would like to add Axiomatic to Des's gun. It was already at +4, and this will bring it to a +6.... Which is 40K, I think.

(no subject)

Date: 2017-10-23 10:49 am (UTC)
morethanasidekick: (Head tilt and listen)
From: [personal profile] morethanasidekick
Keen + Splitting for a crossbow to make it a +4 weapon

Total = 32k xp

ANNIVERSARY WEAPON

Date: 2019-02-02 07:25 am (UTC)
certainproclivity: (Picket signs for my wicked rhymes)
From: [personal profile] certainproclivity
Because if a character's class gives him sneak attack, you best lean into that. Sark has a punching dagger, I'd like it raised to +1 and given the Corrosive ability, because it's funny. #AcidSprinklers

anniversary weapon }

Date: 2019-02-02 04:54 pm (UTC)
killmypatience: (our love is questioned)
From: [personal profile] killmypatience
If I can't do this with the free stuff + my xp this is totally fine but, since I'm already here:

So can I get Kate's Excalibur bumped from +1 to +2 with one of my bonuses, and add frost as my other bonus?

And if I can do that, can I pay to have Icy Burst added as well? Am I thinking of that math right? I was planning to do this to her excalibur eventually but if I can't use these things this way then that's totally fine and I'll go back to the drawing board.
Edited Date: 2019-02-02 04:56 pm (UTC)

(no subject)

From: [personal profile] killmypatience - Date: 2019-02-12 04:54 pm (UTC) - Expand

anniversary weapon + question

Date: 2019-02-22 06:07 am (UTC)
graveflowers: (Ω you're cute)
From: [personal profile] graveflowers
for kali, good fighty bean, could she have some handwraps enchanted with impact? i'm not sure unarmed counts as bludgeoning for this type of thing so if not i will figure something else out!

also because she smuggled it out of the castle, vi is going to start using luthir's sword (pours one out) as her backup weapon so if you could shoot me the stats for that whenever/if possible

(no subject)

From: [personal profile] highlyemotional - Date: 2019-02-22 10:38 pm (UTC) - Expand

anniversary weapon.

Date: 2019-03-09 01:39 am (UTC)
trigeminalheadache: (Default)
From: [personal profile] trigeminalheadache
Could I get a metal baton with a +2 enhancement for Maggie-May, please?

Also, as a general question: would a metal baton be considered a light weapon for the purposes of weapon finesse?
Edited Date: 2019-03-09 03:07 am (UTC)